The project The Unreal Real is based on my attempt towards understanding the human obsessive approach to all the means of mass media. It also questions the boundaries between real and unreal. The common aspiration towards happiness links people, no matter the different approaches. We also analyze and compare our lives with that of the others. And we find them to have a more interesting life than ours. We want even more “another” life especially when we are presented with an attractive variety of perfect lives, like in a supermarket. The movies, games, magazines are building a parallel world, a better alternative to this world, a comfortable zone where one can easily escape. This is how you can move beyond reality and enter a mixed space, at the border between dream and real. This dreaming cancels you own senses, invites you to get close to the screen so as to wish to enter again in this world, once the action is over. It is a psychological vice full of illusions that estranges from the real life.
I wish to transmit this state of pleasant and seductive incertitude. The discrepancy between real and unreal was revealed with contrasts of space, color and transitions from clear, figurative images to white spaces. From a world we consider austere emerge projections of an ideal world. The red carpet, a symbol for a universe considered by many ideal appears in places as real as possible like hospitals or abandoned places. It is an image of how we think life is and how we want it to be under the influence of media and movies. The white points out the dream-state and the cancellation of the self when one enters the imaginary world. The oscillation between clear and blurred zones mixes and makes the two worlds undistinguishable.
I wish to transmit this state of pleasant and seductive incertitude. The discrepancy between real and unreal was revealed with contrasts of space, color and transitions from clear, figurative images to white spaces. From a world we consider austere emerge projections of an ideal world. The red carpet, a symbol for a universe considered by many ideal appears in places as real as possible like hospitals or abandoned places. It is an image of how we think life is and how we want it to be under the influence of media and movies. The white points out the dream-state and the cancellation of the self when one enters the imaginary world. The oscillation between clear and blurred zones mixes and makes the two worlds undistinguishable.